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INSTRUCTION MANUAL 

FOR THE COMMODORE 64 




O I A 



^ TRADEWEST 



ARCADIA 71 1 West 17th Street, 
Unit G9, Costa Mesa. CA 92627 (714) 63 1 - 1 00 1 

TM designates trademark o( Mastertronic International. Inc. 

Arcadia is a registered trademark of Mastertronic International. Inc. 

(C) 1988 Mastertronic International, Inc. Printed in the U.S.A. 




7 1 I West 1 7th St., Unit G9, Costa Mesa. CA 92627 • (7 1 4) 63 1 - 1 00 1 






PLAYING THE GAME 

Double Dragon uses every last bit of the C64's memory and capabilities to bring to your screen 
as close an approach to the original as possible on the machine. The action takes place across all 
the scenes straight out of the Arcade machine in all their faithfully reproduced colorful glory! 

At the bottom of the screen are shown two sectional bar displays, with a number next to them. 
These are the lives left' information for the two players. As the the bar runs down, a life ebbs 
away. Once all the lives are gone, you're history! 

In the center is displayed the time left to complete the level you're playing. If the count goes 
down to zero, you lose a life. Tough huh? No loitering. 

just as in the Arcade, you clear a level to progress deeper into Gang territory. A victory tune 
announces completion and you move onto the next stage. If you succeed in winning through all 
five stages a surprise awaits you. 

Have a nice day! 

A NOTE FROM THE PROGRAMMERS 



Dear Games Player 

Du ring our Herculean task of cramming as many as possible of the multitude of animation and 
graphic elements that make up the Arcade game into the Commodore 64. we were faced with 
a problem. To get both one- and two-player options, and to achieve the authentic feel of two- 
player simultaneous action, simply took more memory than we had available. 

But we knew how dissapointed you would be if the game didn't have the same two-player 
mode as the Arcade game you know and love. So we came up with a memory-saving solution. 
We implemented sprite stacking techniques to create the animated characters (using two 
smaller sprites instead of one larger one to create each figure). 

The resulting small gap you may notice in the characters at waist level, is the compromise that 
the architecture of the C64 forced us to make. 

This should not impair your enjoyment of the game in any way. ^. 

The Programmers —^C^ftr 




SUMMARY OF FIRE-PLUS-DIRECTIONAL CONTROLS 

The following diagram applies if facing right. Reverse if facing left: 



|UMP BACKWARD 



|UMP FORWARD 



ELBOW 
BACKWARD 




KICK 



WHIRLWIND KICK 



KNEE KICK 



GENERAL MOVEMENT: Without the fire button pressed, the joystick provides the eight 
standard directions of movement. 





P.: 



VM 




i^f 



THE STORY SO FAR... 



J ^ 



Double Dragon is the story of two twin brothers. Billy and |immy Lee. facing the odds together 
in a city where survival has to be learned the hard way. Their knowledge of the martial arts, 
combined with the experience of tough urban existence, has made them both formidable 
fighting machines, ready for any challenge that comes their way. 

But now the brothers are faced with their greatest challenge ever. Billy's girl Marian has been 
kidnapped by the Black Warriors, a savage and ruthless street gang led by the mysterious 
Shadow Boss. Using skills gained from a lifetime on the streets, and whatever weapons come to 
hand - including knives, whips, baseball bats, rocks, and even oil-drums - Billy and |immy must 
pursue the gang through the sprawling slums, factoties and outskirts of the city, to reach the 
(hues' hideout for a final confrontation with the infamous Shadow Boss! 



THE CAST 




BILLY LEE: Height 5' 1 0". Weight 1 65 lbs. Billy began his Kung Fu 
training at the age of 1 2 and became a Kung Fu Sosaiken Master 
at 20. 



JIMMY LEE: Height 5' 1 0". Weight 1 70 lbs. Billy s twin brother and 
also a master in the martial arts. 



G& 




LOPAR: Height 5'8". Weight 1 75 lbs. Packs a nasty right and left 
punch. 



ABOBO: Height 63". Weight 1 67 lbs. The Middle Boss, Abobo 
likes to slap people about. 



WILLIAMS: Height 5'8". Weight 1 67 lbs. Has perfected a strong 
jump-kick, and is very handy with a baseball bat. 



LINDA: Height 5'4". Weight 1 1 4 lbs. Watch out for her swift right 
and left punches. She also cracks a mean whip. 




CHINTAI: Height 5'6". Weight 1 52 lbs. A Karate Master. 
Enough said . . . 




WILLY: Height 6'. Weight 205 lbs. The Big Boss, Willy is armed 
with a machine gun and, needless to say. won't hesitate to use it. 



LOADING 

Type: LOAD "*",8, 1 ENTER. The game will load and run automatically. 

CONTROLS 

|oystick only. Two players require two joysticks. Player one uses Port 2. Push I or 2 on the intro 
screen to select one or two players. 

YOUR WEAPONS 

As you fight your way through, some attackers will be carrying weapons - baseball bats, whips, 
etc. Defeat them and the weapon is yours to use! just push fire to hit out the way you're facing. 

ATTACKING THE ENEMY 

You have a vast range of fighting skills at your disposal. Individual attacking moves are detailed 

below: 

LEFT OR RIGHT PUNCH - press Fire to punch your opponent in the direction you are facing. 

KICK - move joystick to the right and press Fire to kick forwards. 

HEAD-BUTT - move joystick down and press Fire to head-butt your opponent. 

WHIRLWIND KICK - move joystick in south-west direction and press Fire to turn and kick. 

ELBOW BACKWARD - move joystick to the left and press Fire to elbow an opponent 

behind you. 

|UMP UP - move joystick up and press Rre. 

KNEE KICK— get close to your opponent and move joystick in south-east direction, press 
Fire Wicked move! 

|UMP BACKWARD - move the joystick up and left and press Fire. 

JUMP FORWARD - move the joystick up and right and press Fire.